Code:
#include <Windows.h>
#define WeaponMgr 0xAE8370
#define NoReload 0x26A4
#define HookShell (DWORD)GetModuleHandleA("CShell.dll");
void IfLuX ( void )
{
bool wallhack = 1;
bool noreload = true;
bool change = true;
bool knifes = true;
DWORD CShell = HookShell;
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
while(1)
{
if (wallhack==1)
{
memcpy((VOID*)0x6D067C, "\x00\x00\x00\x00\x00\x00", 6);
}
if (change)
{
if (pWeaponMgr)
{
for(int i=0; i<670; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x26A8) = 100.0f;
}
}
}
}
void Hook ( HINSTANCE hDLL )
{
DWORD CShell = HookShell;
if (CShell==0)
{
IfLuX();
}
}
BOOL WINAPI DllMain ( HINSTANCE hDll, DWORD dwReason, LPVOID lpReserved )
{
if (dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(0, "Loaded" ,"Injected", 0);
DisableThreadLibraryCalls(hDll);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hook, hDll, NULL, NULL);
}
return TRUE;
}
#include <Windows.h>
#define WeaponMgr 0xAE8370
#define NoReload 0x26A4
#define HookShell (DWORD)GetModuleHandleA("CShell.dll");
void IfLuX ( void )
{
bool wallhack = 1;
bool noreload = true;
bool change = true;
bool knifes = true;
DWORD CShell = HookShell;
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
while(1)
{
if (wallhack==1)
{
memcpy((VOID*)0x6D067C, "\x00\x00\x00\x00\x00\x00", 6);
}
if (change)
{
if (pWeaponMgr)
{
for(int i=0; i<670; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x26A8) = 100.0f;
}
}
}
}
void Hook ( HINSTANCE hDLL )
{
DWORD CShell = HookShell;
if (CShell==0)
{
IfLuX();
}
}
BOOL WINAPI DllMain ( HINSTANCE hDll, DWORD dwReason, LPVOID lpReserved )
{
if (dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(0, "Loaded" ,"Injected", 0);
DisableThreadLibraryCalls(hDll);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hook, hDll, NULL, NULL);
}
return TRUE;
}
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