Hi Guys, I'm beginner
I have memory base of @iFlux
Wall hack working fine
NoWeaponChangeDelay not working
Pelase see my code and tell me why it's not working?
So Why my Offset of Cshell no effect?
I unpack Cshell and scan it. Why my Offset is wrong?
I very happy If you give Offset of WeaponMgr, NoReload and NoWeaponChangeDelay
Thanks Guys
I found
- WeaponMgr 0xAE8370
- NoReload 0x26A4
- NoChangeWeaponDeplay 0x26A8
Code:
#include <Windows.h>
#include <fstream>
#define WeaponMgr 0xAE8370 //0xAE8370
#define NoReload 0x26A4]//0x26A4
using namespace std;
#define HookShell (DWORD)GetModuleHandleA("CShell.dll");
void IfLuX ( void )
{
bool wallhack = 1;
bool noreload = true;
bool change = true;
bool knifes = true;
DWORD CShell = HookShell;
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
while(1)
{
//Wall hack is working fine
while(1)
{
/*PDWORD Weapon = (PDWORD)(CShell + 0x?????? ); */
if (wallhack==1)
{
memcpy((VOID*)0x6D067C, "\x00\x00\x00\x00\x00\x00", 6);
}
}
// NoChangeWeaponDeplay is no't working
while(1)
{
if (change)
{
if (pWeaponMgr)
{
for(int i=0; i<*(WORD*)(CShell+WeaponMgr-0x2); i++) //I'm change i<670 It is not working too
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x26A8) = 100.0f;
}
}
}
}
}
}
void Hook ( HINSTANCE hDLL )
{
DWORD CShell = HookShell;
if (CShell==0)
{
IfLuX();
}
}
BOOL WINAPI DllMain ( HINSTANCE hDll, DWORD dwReason, LPVOID lpReserved )
{
if (dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(0, "Loaded" ,"Injected", 0);
DisableThreadLibraryCalls(hDll);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hook, hDll, NULL, NULL);
}
return TRUE;
}
My Cshell
[Only admins are allowed to see this link]
I have memory base of @iFlux
Wall hack working fine
NoWeaponChangeDelay not working
Pelase see my code and tell me why it's not working?
So Why my Offset of Cshell no effect?
I unpack Cshell and scan it. Why my Offset is wrong?
I very happy If you give Offset of WeaponMgr, NoReload and NoWeaponChangeDelay
Thanks Guys
I found
- WeaponMgr 0xAE8370
- NoReload 0x26A4
- NoChangeWeaponDeplay 0x26A8
Code:
#include <Windows.h>
#include <fstream>
#define WeaponMgr 0xAE8370 //0xAE8370
#define NoReload 0x26A4]//0x26A4
using namespace std;
#define HookShell (DWORD)GetModuleHandleA("CShell.dll");
void IfLuX ( void )
{
bool wallhack = 1;
bool noreload = true;
bool change = true;
bool knifes = true;
DWORD CShell = HookShell;
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
while(1)
{
//Wall hack is working fine
while(1)
{
/*PDWORD Weapon = (PDWORD)(CShell + 0x?????? ); */
if (wallhack==1)
{
memcpy((VOID*)0x6D067C, "\x00\x00\x00\x00\x00\x00", 6);
}
}
// NoChangeWeaponDeplay is no't working
while(1)
{
if (change)
{
if (pWeaponMgr)
{
for(int i=0; i<*(WORD*)(CShell+WeaponMgr-0x2); i++) //I'm change i<670 It is not working too
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x26A8) = 100.0f;
}
}
}
}
}
}
void Hook ( HINSTANCE hDLL )
{
DWORD CShell = HookShell;
if (CShell==0)
{
IfLuX();
}
}
BOOL WINAPI DllMain ( HINSTANCE hDll, DWORD dwReason, LPVOID lpReserved )
{
if (dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(0, "Loaded" ,"Injected", 0);
DisableThreadLibraryCalls(hDll);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hook, hDll, NULL, NULL);
}
return TRUE;
}
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[Only admins are allowed to see this link]
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