Alvin-vince PH Hacks

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Alvin-vince PH Hacks

Alvin-vince PH Hacks

Latest topics

» Undetected D3D Base 6/9/2012
Undetected D3D Base 6/9/2012 EmptyThu Sep 06, 2012 7:47 am by alvin-vince

» Undetected DIP Hook
Undetected D3D Base 6/9/2012 EmptySat Sep 01, 2012 6:07 pm by alvin-vince

» Deleted Cshell => CF still working ?!
Undetected D3D Base 6/9/2012 EmptySat Aug 25, 2012 11:11 am by alvin-vince

» My Base Wall hack working, NoWeaponChangeDelay not working
Undetected D3D Base 6/9/2012 EmptyFri Aug 24, 2012 7:35 am by alvin-vince

» Why you make a loob for every hack .. i fixed for you try this >>
Undetected D3D Base 6/9/2012 EmptyFri Aug 24, 2012 7:33 am by alvin-vince

» -[I]fLuX Undetected CrossFire Base after patch
Undetected D3D Base 6/9/2012 EmptyFri Aug 24, 2012 7:28 am by alvin-vince

» (My First Hack) Simple Hack for CFPH - With Key And Sound
Undetected D3D Base 6/9/2012 EmptySun Aug 19, 2012 9:07 am by alvin-vince

» [ New ] Release Glenox Public Cheat v9.2(Alvin-vince)
Undetected D3D Base 6/9/2012 EmptySun Aug 19, 2012 8:13 am by alvin-vince

» Mamo`s Hack V1.8 | Wallhack + Fast Knife + OHK Knife ++MORE | Original Sound |
Undetected D3D Base 6/9/2012 EmptyFri Aug 10, 2012 5:30 pm by alvin-vince

Keywords

Latest topics

» Undetected D3D Base 6/9/2012
Undetected D3D Base 6/9/2012 EmptyThu Sep 06, 2012 7:47 am by alvin-vince

» Undetected DIP Hook
Undetected D3D Base 6/9/2012 EmptySat Sep 01, 2012 6:07 pm by alvin-vince

» Deleted Cshell => CF still working ?!
Undetected D3D Base 6/9/2012 EmptySat Aug 25, 2012 11:11 am by alvin-vince

» My Base Wall hack working, NoWeaponChangeDelay not working
Undetected D3D Base 6/9/2012 EmptyFri Aug 24, 2012 7:35 am by alvin-vince

» Why you make a loob for every hack .. i fixed for you try this >>
Undetected D3D Base 6/9/2012 EmptyFri Aug 24, 2012 7:33 am by alvin-vince

» -[I]fLuX Undetected CrossFire Base after patch
Undetected D3D Base 6/9/2012 EmptyFri Aug 24, 2012 7:28 am by alvin-vince

» (My First Hack) Simple Hack for CFPH - With Key And Sound
Undetected D3D Base 6/9/2012 EmptySun Aug 19, 2012 9:07 am by alvin-vince

» [ New ] Release Glenox Public Cheat v9.2(Alvin-vince)
Undetected D3D Base 6/9/2012 EmptySun Aug 19, 2012 8:13 am by alvin-vince

» Mamo`s Hack V1.8 | Wallhack + Fast Knife + OHK Knife ++MORE | Original Sound |
Undetected D3D Base 6/9/2012 EmptyFri Aug 10, 2012 5:30 pm by alvin-vince

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    Undetected D3D Base 6/9/2012

    alvin-vince
    alvin-vince
    Admin


    Posts : 58
    Points : 163
    Reputation : 4
    Join date : 28/05/2011

    Undetected D3D Base 6/9/2012 Empty Undetected D3D Base 6/9/2012

    Post  alvin-vince Thu Sep 06, 2012 7:47 am

    This is an example d3d base using engine hook, for learning purpose.

    pictures

    [Only admins are allowed to see this link]


    #include <windows.h>
    #include <stdio.h>
    #include <d3d9.h>
    #include <d3dx9.h>

    #pragma comment(lib, "d3d9.lib")
    #pragma comment(lib, "d3dx9.lib")

    #define PresentEngine 0x004C41AF
    DWORD retPresentEngine = ( PresentEngine + 0x5 );

    #define Red D3DCOLOR_ARGB( 255, 255, 255, 000 )
    #define Green D3DCOLOR_ARGB( 255, 000, 255, 000 )
    #define Blue D3DCOLOR_ARGB( 255, 000, 000, 255 )
    #define Yellow D3DCOLOR_ARGB( 255, 255, 255, 000 )
    #define Black D3DCOLOR_ARGB( 255, 000, 000, 000 )

    typedef struct{
    int index;
    char * title;
    int *hack;
    int hackmaxval;
    int hacktype;
    DWORD HCOLOR;
    }ITEM;

    int hackcount;
    int selector;
    int x,y,w,h;
    DWORD COLOR;

    ITEM HACKITEM[99];
    char hackrval[256];

    int xFontOffSet = 15;
    int hackopt1;
    int MenuHeight = 10;
    int show = 0;
    int hack1, hack2, hack3;

    LPDIRECT3DDEVICE9 pDevice;
    LPD3DXFONT Font;

    VOID StartFont( LPDIRECT3DDEVICE9 pDevice )
    {
    if( Font )
    {
    Font->Release();
    Font = NULL;
    }

    if( !Font )
    {
    D3DXCreateFont( pDevice,
    14,
    0,
    FW_BOLD,
    1,
    0,
    DEFAULT_CHARSET,
    OUT_DEFAULT_PRECIS,
    DEFAULT_QUALITY,
    DEFAULT_PITCH | FF_DONTCARE,
    "Arial",
    &Font );
    }
    }

    VOID WriteText(char pString[], INT x, INT y, DWORD color )
    {
    RECT rect;
    SetRect( &rect, x, y, x, y );
    Font->DrawText( NULL, pString, -1, &rect, DT_NOCLIP | DT_LEFT, color );
    }

    void CreateItem(int index, char * title, int *hack, int hackmaxval,int hacktype)
    {
    hackcount++;
    HACKITEM[hackcount].index = index;
    HACKITEM[hackcount].hack = hack;
    HACKITEM[hackcount].hackmaxval = hackmaxval;
    HACKITEM[hackcount].hacktype = hacktype;
    WriteText(title, xFontOffSet, index*15,HACKITEM[hackcount].HCOLOR); //If you want to move the menu opts down do something like this (index*15)+20 and to move it left or right just add/subtract from font offset.
    }

    void RenderMenu()
    {
    if(GetAsyncKeyState(VK_DOWN)&1)
    selector++;

    if(GetAsyncKeyState(VK_UP)&1)
    if(selector > 1)
    selector--;

    if (GetAsyncKeyState(VK_RIGHT)<0)
    {
    for(int i=0;i < (hackcount+1);i++)
    {
    if(selector == HACKITEM[i].index)
    {
    if(*HACKITEM[i].hack < HACKITEM[i].hackmaxval)
    *HACKITEM[i].hack += 1;
    }
    }
    }

    if (GetAsyncKeyState(VK_LEFT)<0)
    {
    for(int i=0;i < (hackcount+1);i++)
    {
    if(selector == HACKITEM[i].index)
    {
    *HACKITEM[i].hack = 0;
    Sleep(20);
    }
    }
    }

    for(int i=0;i < (hackcount+1);i++)
    {
    if(selector == HACKITEM[i].index)
    HACKITEM[i].HCOLOR = Green;
    else
    HACKITEM[i].HCOLOR = Red;
    }

    for(int i=1; i<(hackcount+1); i++)
    {
    if(HACKITEM[i].hacktype == 0)
    {
    if(*HACKITEM[i].hack == 1) //to move the opts down do something like this (HACKITEM[i].index*15)+20
    WriteText("On", xFontOffSet+100, HACKITEM[i].index*15,Yellow);
    else
    WriteText("Off", xFontOffSet+100, HACKITEM[i].index*15,Red);
    }
    }

    for(int i=1; i<(hackcount+1); i++)
    {
    if(HACKITEM[i].hackmaxval >1 && HACKITEM[i].hacktype == 1)
    {
    sprintf_s(hackrval, "%i", *HACKITEM[i].hack);
    WriteText(hackrval, xFontOffSet+100, HACKITEM[i].index*15,Red);
    }
    }

    if(selector < 1)
    selector = 1;

    if(selector > hackcount)
    selector = 1;

    hackcount = 0;
    }

    void BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice)
    {
    if(GetAsyncKeyState(VK_INSERT)&1) show=(!show);

    if(!show)
    {
    WriteText(menuname, 5, 2, TITLECOL);
    return;
    }

    WriteText(menuname, x+10, y+2, TITLECOL);

    CreateItem(1,"Player Chams", &hack1, 1, 0);
    CreateItem(2,"Asus Wallhack", &hack2, 1, 0);
    CreateItem(3,"Fullbright", &hack3, 1, 0);

    RenderMenu();
    }

    /*void MemoryHackHere()
    {
    //load modules & continue with hacks

    if(hack3)
    {

    }

    //do not put sleep()
    }
    */

    __declspec( naked ) HRESULT WINAPI PresentMidfunction( )
    {
    static LPDIRECT3DDEVICE9 pDevice;

    __asm
    {
    MOV ECX, DWORD PTR DS:[EAX]
    MOV EDX, DWORD PTR DS:[ECX + 0x44]
    MOV DWORD PTR DS:[pDevice], EAX
    PUSH 0
    PUSHAD
    }

    //================================================================================== font
    StartFont( pDevice );

    //================================================================================== menu
    BuildMenu("Avene D3D Menu Crossfire 6/9/2012",0,0,180,200,Red,Black,Green,pDevice);

    //================================================================================== hack
    //MemoryHackHere();

    __asm
    {
    POPAD
    JMP retPresentEngine
    }
    }

    VOID *DetourCreate( BYTE *src, CONST BYTE *dst, CONST INT len )
    {
    BYTE *jmp =( BYTE * ) malloc( len + 5 );
    DWORD dwBack;

    VirtualProtect( src, len, PAGE_READWRITE, &dwBack );
    memcpy( jmp, src, len );
    jmp += len;
    jmp[0] = 0xE9;
    *( DWORD * )( jmp + 1 ) = ( DWORD )( src + len - jmp ) - 5;

    src[0] = 0xE9;
    *( DWORD * )( src + 1 ) = ( DWORD )( dst - src ) - 5;
    for( INT i = 5; i < len; i++ )
    src[i] = 0x90;
    VirtualProtect( src, len, dwBack, &dwBack );

    return( jmp - len );
    }

    DWORD WINAPI StartRoutine( LPVOID )
    {
    while( TRUE )
    {
    if( memcmp( ( VOID * )PresentEngine, ( VOID * )( PBYTE )"\x8B\x51", 2 ) == 0 )
    {
    Sleep( 100 );
    DetourCreate( ( PBYTE )PresentEngine, ( PBYTE )PresentMidfunction, 5 );
    }
    Sleep( 50 );
    }

    return 0;
    }

    BOOL WINAPI DllMain( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    if( dwReason == DLL_PROCESS_ATTACH )
    {
    DisableThreadLibraryCalls( hDll );
    //MessageBox( 0, "Avene D3D Menu", "Crossfire", 0 );
    CreateThread( 0, 0, (LPTHREAD_START_ROUTINE)StartRoutine, 0, 0, 0 );
    }

    return TRUE;
    }
















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